We ultimately felt that Sweet-Bot - another piece from the newest Twisted Metal game - would be the best fit for his ultimate attack. We played around with a few ideas for his level 3, and even considered allowing players to drive around in his signature ice-cream truck. Sweet Tooth has always had this sort of campy B-movie feel to him, which led us to thinking we should have him use the PS3 controller as a weapon in his super. We also had early access to the newest iteration of Twisted Metal when it was being developed - we drew inspiration for his level 2 super from the new “Nuke Mode” that was introduced in the game. Fortunately, we had direct input from the talented Twisted Metal team (including the man himself, Twisted Metal creator/game director David Jaffe), and we were able to get a great deal of constructive feedback from them through rigorous playtesting. Sweet Tooth has always been closely associated with vehicular combat, rather than hand-to-hand fighting, so when shaping his playstyle we had to rely on his distinct personality and image. ![]() ![]() I’m here to shed some light on Sweet Tooth’s character design, as we continue our PlayStation All-Stars Battle Royale character series. Hey! It’s Paul Edwards, Lead Combat Designer at SuperBot.
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